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I just finished Chris Alexander's The Timeless Way of Building and I only have one question with regards to software development: why do we laud the patterns and ignore the call to context? In other words: modularity is the enemy of usable software. It also happens to be the enemy of efficient and of readable software. If I see one more networking package or ORM with One Abstraction To Rule Them All I am going to scream. You and I are really good at abstractions. We are freaks. Most people have a hard time with them. Try not to proliferate them unnecessarily.
Most programs, especially libraries and frameworks, need "configuration". But exactly how to implement that is a murky subject, mostly because the boundary between "configuration" and "code" is itself ill-defined.
So let's try to define it. The first thing you might notice is that the dictionary definition of "configuration", an arrangement of parts, is quite different from what you typically find in a modern "configuration file". For example, take a typical Apache httpd.conf file. It does contain several directives which identify components: LoadModule, for example. But far outweighing these are directives which set attributes, usually on an object or on the system as a whole. Directives like "Listen 80", "ThreadsPerChild 250", and "LogLevel debug", even though they could be implemented via arrangements of pieces, probably aren't. Instead, the values are most likely implemented as permanent cell variables which never appear, or move, or disappear, but instead only change in value. Even the LoadModule directive doesn't really arrange any pieces within a space; it merely identifies and includes them in an abstract set of "loaded modules". One might argue that the Location context directive deals with arrangements of URL's, but those aren't really arranged; they simply exist. You can't rearrange /path/to/resource to be above /path. No, the dictionary definition of "configuration" as "arrangement" is a holdover from our mostly-hardware past, where even the most dynamic "configuration system" still required moving cards and jumpers around in physical space.
There are some notable exceptions, of course, but the vast majority of software on the market today that is "configurable" consists of a fairly static set of objects, plus a formalized means of tweaking a subset of attributes of those objects. The most common exception to this, the "plugin", is also rarely arranged with respect to other plugins or components; instead, it is merely "turned on" or included. I believe this tendency is due to a natural human limitation: we just don't reason about graphs and networks very well yet, at least not nearly as well as we reason about vectors (of instructions) and sets. We feel good when working on serial problems, and bad when working on parallel ones. As Chris Alexander said:
There is little purpose, then, in saying: It would be better if this force did not exist. For if it does exist anyway, designs based on such wishful thinking will fail.
So then, let's discuss ways to implement this kind of "configuration". Again, let's look at Apache's httpd.conf: here we find almost a DSL, in that http_config.h defines functions to tokenize and parse a config file into another representation, a config vector. Then that intermediate structure is transformed into the actual used values like, say, request_rec->server->keep_alive_timeout.
Or take a typical postgresql.conf file. The entries therein are translated (via the ConfigureNamesBool array) to their internal variable names, and set globally. For example, check_function_bodies is implemented as an extern in guc.h. When a block of code needs to switch on the value of check_function_bodies, it #includes that header and reads the global value directly.
These designs carry with them several problems:
server package, for example, config.c has more lines of code than any other C module except core.c.There is a way to implement "configuration" as we have defined it above (setting values on named attributes) which avoids the above problems. Rather than defining a layer where external names, types, and values get translated to internal names, types, and values in an ad-hoc mapping, we can define a better translation step by obeying 3 very simple constraints:
For example, if you have an internal "database" object with a "default_encoding" string attribute, the conventional approach might yield a config file entry like:
DatabaseDefaultEncoding: utf8
But if we follow the above constraints, we instead see config entries like this:
database.default_encoding = 'utf8'
We can generalize that to:
(path.to.object).key = value
...and in fact, we can write a simple parser which performs just that mapping. In the simplest implementation, only the set of objects is defined, and the set of keys is open-ended (that is, any attribute of the given object(s) is overridable):
for key, value in config.pairs():
objname, attrname = key.rsplit(".", 1)
obj = configurables[objname]
setattr(obj, attrname, value)
In contrast to the conventional approach, in the "Direct Attribute Configuration" pattern:
That's enough for now; feel free to expand in the comments.
...not objects on the server. Roy Fielding explains yet again:
Web architects must understand that resources are just consistent mappings from an identifier to some set of views on server-side state. If one view doesn’t suit your needs, then feel free to create a different resource that provides a better view (for any definition of “better”). These views need not have anything to do with how the information is stored on the server, or even what kind of state it ultimately reflects. It just needs to be understandable (and actionable) by the recipient.
I have found this to be the single most-misunderstood aspect of HTTP. Too many people conceive of URI's as just names for files or database objects. They can be so much more.
Interesting timing on Joe Gregorio's latest foray. Lately, I've been URI-ifying all the JSON calls which etsy.com's PHP layer makes to the back end (partly with the hope that that API would be opened up to the public someday, but that isn't currently a business need). Even though the company is bucking the mainstream quite successfully, the site itself is pretty typical e-commerce. Here's what I ended up with.
Out of 298 URI's (not counting querystring variants):
/users/{user_id}/images/)/collection/subcollection/{id}, and tend to map to a database row (although many of those are virtual, being split in practice over several tables)./collection/count./collection/ids/./collection/count_and_limited_ids, which is perhaps a quirk of our architecture; at some point, I'd like to see how splitting these each into 2 calls affects performance.DELETE /collection/{id}/cacheThe URI space for this API is pretty sparse right now--these URI were simply created to replace an existing RPC-style space of procedure names. And it's essentially a single data point. However, I think it's pretty representative of e-commerce needs for RESTful JSON. One lesson might be that pagination (count and ids) should be addressed in any coordinated protocol effort.
I'm categorically rejecting the 2to3 approach--for myself anyway. If you think it would help, feel free to:
Me, I'd rather just drop cherrypy/ into 3k and skip steps 1-5.
Changes I had to make so far (http://www.cherrypy.org/changeset/2029):
At the moment, I'm a bit blocked importing wsgiserver--we had a nonblocking version of makefile that subclassed the old socket._fileobject class. Looks like the whole socket implementation has changed (and much of it pushed down into C). Not looking forward to reimplementing that.
Lazy imports can be done either explicitly, by moving import statements inside functions (instead of at the global level), or by using tools such as LazyImport from egenix. Here's why they suck:
> fetchall (PgSQL:3227)
--> __fetchOneRow (PgSQL:2804)
----> typecast (PgSQL:874)
... 26703 function calls later ...
----< typecast (PgSQL:944):
<mx.DateTime.DateTime object for
'2005-08-15 00:00:00.00' at 2713120>
3477.321ms
Yes, folks, that single call took 3.4 seconds to run! That would be shorter if I weren't tracing calls, but...ick. Don't make your first customer wait like this in a high-performance app. The solution if you're stuck with lazy imports in code you don't control is to force them to be imported early:
mx.DateTime.Parser.DateFromString('2001-01-01')
Now that same call:
> fetchall (PgSQL:3227)
--> __fetchOneRow (PgSQL:2804)
----> typecast (PgSQL:874)
... 7 function calls later ...
----< typecast (PgSQL:944):
<mx.DateTime.DateTime object for
'2005-08-15 00:00:00.00' at 27cf360>
1.270ms
That's 1/3815th the number of function calls and 1/2738th the run time. I am not missing decimal points.
Not only is this time-consuming for the first requestor, but lends itself to nasty interactions when a second request starts before the first is done with all the imports. Module import is one of the least-thread-safe parts of almost any app, because people are used to expecting all imports in the main thread at process start.
I'm trying very hard not to rail at length about WSGI frameworks that expect to start up applications during the first HTTP request...but it's so tempting.
You want to log everything, but you'll find that even in the simplest requests with the fastest response times, a simple file-based access log can add 10% to your response time (which usually means ~91% as many requests per second). The fastest substitute we've found for file-based logging in Python is syslog. Here's how easy it is:
import syslog
syslog.syslog(facility | priority, msg)
Nothing's faster, at least nothing that doesn't require you telling Operations to compile a new C module on their production servers.
"But wait!" you say, "Python's builtin logging module has a SysLogHandler! Use that!" Well, no. There are two reasons why not. First, because Python's logging module in general is bog-slow--too slow for high-efficiency apps. It can make many function calls just to decide it's not going to log a message. Second, the SysLogHandler in the stdlib uses a UDP socket by default. You can pass it a string for the address (probably '/dev/log') and it will use a UNIX socket just like syslog.syslog, but it'll still do it in Python, not C, and you still have all the logging module overhead.
Here's a SysLogLibHandler if you're stuck with the stdlib logging module:
class SysLogLibHandler(logging.Handler):
"""A logging handler that emits messages to syslog.syslog."""
priority_map = {
10: syslog.LOG_NOTICE,
20: syslog.LOG_NOTICE,
30: syslog.LOG_WARNING,
40: syslog.LOG_ERR,
50: syslog.LOG_CRIT,
0: syslog.LOG_NOTICE,
}
def __init__(self, facility):
self.facility = facility
logging.Handler.__init__(self)
def emit(self, record):
syslog.syslog(self.facility | self.priority_map[record.levelno],
self.format(record))
I suggest using syslog.LOCAL0 - syslog.LOCAL7 for the facility arg. If you're writing a server, use one facility for access log messages and a different one for error/debug logs. Then you can configure syslogd to handle them differently (e.g., send them to /var/log/myapp/access.log and /var/log/myapp/error.log).
Don't write your test suite to create and destroy databases for each run. Instead, make each test method start a transaction and roll it back. We just made that move at work on a DAL project, and the test suite went from 500+ seconds to run the whole thing down to around 100. It also allowed us to remove a lot of "undo" code in the tests.
This means ensuring your test helpers always connect to their databases on the same connection (transactions are connection-specific). If you're using a connection pool where leased conns are bound to each thread, this means rewriting tests that start new threads (or leaving them "the old way"; that is, create/drop). It also means that, rather than running slightly different .sql files per test or module, you instead have a base of data and allow each test to add other data as needed. If your rollbacks work, these can't pollute other tests.
Obviously, this is much harder if you're doing integration testing of sharded systems and the like. But for application logic, it'll save you a lot of headache to do this from the start.
Duncan McGreggor writes:
The Twisted source code was specifically designed to be read
(well, the code from the last two years, anyway).
If that were true, then this would not be ('object' graciously donated by me to the Twisted Foundation):
>>> from twisted.web import http
>>> http.HTTPChannel.mro()
[<class 'twisted.web.http.HTTPChannel'>,
<class 'twisted.protocols.basic.LineReceiver'>,
<class 'twisted.internet.protocol.Protocol'>,
<class 'twisted.internet.protocol.BaseProtocol'>,
<type 'object'>,
<class twisted.protocols.basic._PauseableMixin at 0x02ABCB70>,
<class twisted.protocols.policies.TimeoutMixin at 0x02ABC420>,
]
This wouldn't be true either:
$ grep -R "class I.*" /usr/lib/python2.5/site-packages/twisted | wc -l
287
Interfaces are great for development of a framework, but suck for development with a framework. That must be an older rev on my nix box; that number's grown to 380 in trunk! Not all of those are Interfaces, but most are.
Here's my personal favorite:
for tran in 'Generic TCP UNIX SSL UDP UNIXDatagram Multicast'.split():
for side in 'Server Client'.split():
if tran == "Multicast" and side == "Client":
continue
base = globals()['_Abstract'+side]
method = {'Generic': 'With'}.get(tran, tran)
doc = _doc[side]%vars()
klass = new.classobj(tran+side, (base,),
{'method': method, '__doc__': doc})
globals()[tran+side] = klass
You've got a tough row to hoe, Twisted devs. Good luck.